![]() ![]() Now the main issue with it is impatience, which is a main issue with everything remotely challenging in this game. The reason they tweaked the fight so quickly is because it was bugged.Īs for Aetherblade, I used to run it a lot with my guild, not really worth it nowadays. Then you take a close look at completion rates, if they stay at very low rates then it means the intended player can't rise up to the challenge so a nerf is needed, if the completion rates stay at the level you intended them to be (not all content is for all players) then you keep it as it is. Since the game was marketed, promoted and sold as a game about player skill that you'd need to improve to overcome fights and mechanics, as a designer you keep the harder version with more mechanics. Well they didn't "put some mechanics", they were already developed but not working due to bugs. After put some mechanics to that trash boss, we started to complain again that he's too hard. Not just press 1111 and watch you deal BIG duck said:When they released boneskinner and make it like trash boss, everyone complained about that he's too easy. I'd rather anet make more content like aether because it's actually encourage us to take suitable skills for different situations. The rest area just like same to other dungeon or fractal. ![]() Aether is easy once you figure out which skills you have can be used to deal with puzzle area. It's hilarious that a group that defeat dhuum can't handle 2 oozes. What will you think about if you are the game designer ?īack to aetherblade, most pug get rekt by the ooze puzzle, not the difficulty of mobs or boss. When they released boneskinner and make it like trash boss, everyone complained about that he's too easy. The problem isn't on Anet, It's actually on player's attitude. Find someone who can guide you through or watch a video on said:I've never seen anyone even trying to do that path.I doubt the path would magically see more players, even if they wasted resources on a half-hearted attempt to nerf it and fixing bugs that will be created.That aside, dungeons are not on Arenanet's radar in any way or shape. They are not able to make those types of instances thereafter. Enjoy what it is and was because they said it was a massive endeavor to make. I loved the effort that was put into that dungeon path. Not knowing how to do it, and if there isn't dps/boons/heals, that path isn't for the faint at heart. Often times, regular players with open world builds cannot handle the intensity of that path. Lastly you have to have a hologram die on the boss if stacks get up to high. If people's dps isn't good you will struggle on the first boss in the courtyard, and not knowing to dodge after the cinematic kills people. The rest is stack spots to pull foes from out of line of sight pull spots. I found it super easy by using 2 rev players using bubble centaur tome skill on top and following the ooze while the other 3 range snipe the elemental wurms. It requires people cooperating together to get though the ooze fire path. ![]()
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